Music videos & creative development

Build the world. Then bring it to life.

Go from an idea and artist references to treatments, scenes and a finished sequence. Keep your direction in the work from the first frame to the final cut.

A retro switchboard operator in a pastel pink and mint office
Silent preview
Made for where your audience is.
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The whole story starts with a direction.

Explore the look before committing to it. Bring artist photos, locations and visual references together, then develop the shots that carry the music.

01

Explore the treatment

Turn the song and your references into visual directions the artist and team can react to.

02

Direct the scenes

Build references, choose frames and refine individual shots. Compare ideas on the visual canvas.

03

Finish the sequence

Arrange clips in a Composition, add the track and render the finished piece.

Before the production.

Explore the shoot
before you book it.

An artist reference becomes several treatments. Compare the worlds, wardrobe, locations and shot ideas before taking the direction into a real production.

See the treatment study
Artist photo and reference sheet alongside three music video treatment directions, created in VisualsArtist photo and reference sheet alongside three music video treatment directions, created in Visuals

Keep exploring.

More work

A few things
worth knowing.

Can I use Visuals before a real shoot?

Yes. Use it to explore treatments, concept frames, wardrobe, locations and visual references before you organize a physical production.

Can I use my own artist photos and footage?

You can start with your own photos, artwork, clips and references. Use materials you have permission to work with and choose the model controls that fit the project.

Can I revise one scene?

The visual canvas keeps the steps visible so you can work on an individual frame or shot and keep earlier versions available.

Let's make something worth seeing.

Start with one release.

Bring your music, your references, your next big idea. See what your team can make with Visuals.

Your first 100 credits are on us.