Direct with the references.
Give the character, location and motion references clear roles in the shot you are developing.
Explore this workflowByteDance · In the Visuals workspace
Try more motion directions with Seedance 2.0 Fast in Visuals. Music teams can use the faster variant to explore a shot or campaign concept before developing the selected result.
Give the character, location and motion references clear roles in the shot you are developing.
Explore this workflowBuild a short visual idea that introduces the recording’s world and can become part of the campaign edit.
Explore this workflowSave the creative steps as a Flow, then start a new Project with updated artist and release inputs.
Explore this workflowThe model is part of the process.
Use faster iterations to choose motion and framing. Compare the selected direction with Seedance 2.0 or 2.5 when the final shot calls for a different capability.
Keep the brief, references and selected outputs together. Use Cards and Presets to develop the idea, save the repeatable steps as a Flow, and bring the clips into a composition when you are ready to edit and finish.
Explore the Visuals canvasBuilt around the music.
Keep the artist references, decisions and chosen outputs in one Project. Save creative guidance as Skills and repeatable steps as Flows.
For labels and music teams For artists and music creatorsCurrent generation options in Visuals. Choose the configuration that fits your creative brief.
Try more motion directions with Seedance 2.0 Fast in Visuals. Music teams can use the faster variant to explore a shot or campaign concept before developing the selected result. Use faster iterations to choose motion and framing. Compare the selected direction with Seedance 2.0 or 2.5 when the final shot calls for a different capability.
The model, selected settings and any source inputs determine the run price. Compare example capacities on the pricing page and review the quote in Visuals before generating. Images, clips and other creative steps draw from the same credit allowance.
Let's make something worth seeing.
Bring your music, your references, your next big idea. See what your team can make with Visuals.
Your first 100 credits are on us.