Bring the still to life.
Choose a restrained or more expressive movement that fits the recording’s mood and the role of the image.
Explore this workflowLuma · In the Visuals workspace
Explore image-to-video ideas with Luma Ray-Flash-2 inside Visuals. Test a motion direction for a music release before developing the selected shot or campaign asset.
Choose a restrained or more expressive movement that fits the recording’s mood and the role of the image.
Explore this workflowExplore a motion between a starting and ending image when the creative idea calls for a visible change.
Explore this workflowReview a short animation before adapting the approved idea to the campaign’s other assets.
Explore this workflowThe model is part of the process.
Use short iterations to compare motion approaches. Keep the strongest result beside its reference and develop that direction into a finished social or release asset.
Keep the brief, references and selected outputs together. Use Cards and Presets to develop the idea, save the repeatable steps as a Flow, and bring the clips into a composition when you are ready to edit and finish.
Explore the Visuals canvasBuilt around the music.
Keep the artist references, decisions and chosen outputs in one Project. Save creative guidance as Skills and repeatable steps as Flows.
For labels and music teams For artists and music creatorsCurrent generation options in Visuals. Choose the configuration that fits your creative brief.
Explore image-to-video ideas with Luma Ray-Flash-2 inside Visuals. Test a motion direction for a music release before developing the selected shot or campaign asset. Use short iterations to compare motion approaches. Keep the strongest result beside its reference and develop that direction into a finished social or release asset.
The model, selected settings and any source inputs determine the run price. Compare example capacities on the pricing page and review the quote in Visuals before generating. Images, clips and other creative steps draw from the same credit allowance.
Let's make something worth seeing.
Bring your music, your references, your next big idea. See what your team can make with Visuals.
Your first 100 credits are on us.