Develop a campaign shot.
Work through the look and movement of an individual shot before adding it to the release edit.
Explore this workflowLuma · In the Visuals workspace
Explore video shots with Luma Ray 3.2 in Visuals. Build a focused scene for a music video, campaign or visualizer, then review it alongside the references and the wider creative direction.
Work through the look and movement of an individual shot before adding it to the release edit.
Explore this workflowCreate a scene that gives the song space and supports the imagery around the artist.
Explore this workflowKeep variations in one Project so the team can discuss the actual images and movement.
Explore this workflowThe model is part of the process.
Choose a scene brief with a clear purpose in the final piece. The options listed here describe the Visuals integration; other Ray 3.2 tools may expose different controls.
Keep the brief, references and selected outputs together. Use Cards and Presets to develop the idea, save the repeatable steps as a Flow, and bring the clips into a composition when you are ready to edit and finish.
Explore the Visuals canvasBuilt around the music.
Keep the artist references, decisions and chosen outputs in one Project. Save creative guidance as Skills and repeatable steps as Flows.
For labels and music teams For artists and music creatorsCurrent generation options in Visuals. Choose the configuration that fits your creative brief.
Explore video shots with Luma Ray 3.2 in Visuals. Build a focused scene for a music video, campaign or visualizer, then review it alongside the references and the wider creative direction. Choose a scene brief with a clear purpose in the final piece. The options listed here describe the Visuals integration; other Ray 3.2 tools may expose different controls.
The model, selected settings and any source inputs determine the run price. Compare example capacities on the pricing page and review the quote in Visuals before generating. Images, clips and other creative steps draw from the same credit allowance.
Let's make something worth seeing.
Bring your music, your references, your next big idea. See what your team can make with Visuals.
Your first 100 credits are on us.