AI models

Luma · In the Visuals workspace

Luma Ray 3.2
on Visuals.fm.

Explore video shots with Luma Ray 3.2 in Visuals. Build a focused scene for a music video, campaign or visualizer, then review it alongside the references and the wider creative direction.

Video workflowLuma
  1. 01 · BringText and supported frame inputs in Visuals
  2. 02 · Create withLuma Ray 3.2
  3. 03 · DevelopVideo clips
A video model for deliberate scene development.In your Visuals Project
01

Develop a campaign shot.

Work through the look and movement of an individual shot before adding it to the release edit.

Explore this workflow
02

Build supporting atmosphere.

Create a scene that gives the song space and supports the imagery around the artist.

Explore this workflow
03

Compare the creative direction.

Keep variations in one Project so the team can discuss the actual images and movement.

Explore this workflow

The model is part of the process.

From a generated scene
to the work you release.

Choose a scene brief with a clear purpose in the final piece. The options listed here describe the Visuals integration; other Ray 3.2 tools may expose different controls.

Keep the brief, references and selected outputs together. Use Cards and Presets to develop the idea, save the repeatable steps as a Flow, and bring the clips into a composition when you are ready to edit and finish.

Explore the Visuals canvas

Built around the music.

The model makes the asset.
Your team directs the release.

Keep the artist references, decisions and chosen outputs in one Project. Save creative guidance as Skills and repeatable steps as Flows.

For labels and music teams For artists and music creators

The settings
behind the scene.

Current generation options in Visuals. Choose the configuration that fits your creative brief.

Clip lengths
5 or 10 seconds in Visuals
Resolution options
540p, 720p or 1080p
Frame inputs
Start and end frames
Audio
No generated audio in this setup

A few things
worth knowing.

How can I use Luma Ray 3.2 for music?

Explore video shots with Luma Ray 3.2 in Visuals. Build a focused scene for a music video, campaign or visualizer, then review it alongside the references and the wider creative direction. Choose a scene brief with a clear purpose in the final piece. The options listed here describe the Visuals integration; other Ray 3.2 tools may expose different controls.

How are generations priced in Visuals?

The model, selected settings and any source inputs determine the run price. Compare example capacities on the pricing page and review the quote in Visuals before generating. Images, clips and other creative steps draw from the same credit allowance.

Let's make something worth seeing.

Start with one release.

Bring your music, your references, your next big idea. See what your team can make with Visuals.

Your first 100 credits are on us.